Web-based Edtech platform for language learning

The platform offers 4 languages courses crafted to improve the vocabulary and grammar skills of students with complex use of gamification and automatization to boost the outcomes up to 20%.

About

The customer's educational company works in the Canadian language environment which is complicated due to the simultaneous use of English and French in different provinces, resulting in certain inconveniences and misunderstandings. Aiming to overpass the situation, they started with the promotion of bilingualism and the spreading of accessible and effective educational courses distinctive from the competitors.

Challenge

The customer required the platform for helping students to improve their ability to percept information faster. to overcome the existing competitors, the solution had to be both innovative and comfortable for every participant in the educational process. Making automated and highly effective processes was one of the objectives as well. The chosen approach had to transform the in-person learning experience into a 100% digital experience that can be accessed by students at a lower cost.

Solution

The ideation phase was necessary to find the proper solutions that match our user aspirations and additional all-around gamification for easier perception of information by users. To make the system stable and secure with high load abilities, blockchain features were taken as the priority.

8

Engineers

Agile

Dev process

10+

Months

Canada

as target market

Pecularities of implementation

A thorough analysis of the market

The selected approach to the platform development ensured an effective and efficient collaboration between the learners and teachers. With a strategic approach and simplified UI/UX, it redefined the way of online language learning. We also eliminated the outdated, expensive, and traditional learning techniques while elevating every learner’s and teacher’s experience and instead added a great bunch of gamification features for better information perception and retention, together with technical bursters, such as blockchain.

Gamification-based UX

To emphasise the initial goal in the creation of a competitive and interactive platform, the following techniques were used within the product: quizzes, puzzles, scenario-based questions, graphical representations of the subjects that the students need to learn, rewards for completed courses and received certifications. To make the system more adjustable and comfortable, the curriculum is customizable to a student’s needs to ensure efficient, effective learning. Customising the learning sessions will therefore enable the students to complete the course at their own pace for better understanding. the team decided to do so based on user testing performed with 3 test groups. 

Database and datatransfer engineered for highload

As one the most prominent features used within the platform was the use of the blockchain to make all interactions faster and avoid storing the information on a single server machine. Blockchain technology allows unlimited data storage and also makes transacting data decentralised and transparent. Content and courses can be updated with the latest trends, and basically, in real-time, this ensures the students have the latest and clear information. At the same time, automation brought to teachers allows them to care less about curriculum inconsistencies and lost opportunities.

Results

The developed platform in full satisfies its primary goals as the complex digital transformation brought the renovated experience to language learning in live situations in bilingual communities. Comfortable both for students and teachers, the platform unifies their goals and intentions in a fast and comfortable way of learning.

20%

less time to consume the same amount of content

4,8 of 5

the average test score

72%

the average training ROI

Testimonials

200+

Clients Already Served

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